"The Dancing Robot" - SUCCESS STORY #53

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There are a lot of easy ways to introduce beginners to coding. With our little robot "Cubetto", children can explore basic programming, since the robot can only move one step forward or turn 90 degrees to the left or to the right. The participants should design a game board for the robot (for example there were many ideas for a labyrinth) and then program it without errors to the goal. The children first placed the commands, then pressed the start button and if everything was right, cubetto drove error-free to the finish line. In the beginning it was difficult for the children to classify the commands correctly, they especially often confused left and right. But with trial and error, they quickly became Cubetto experts! They also soon discovered in the development process that there were few green stones to let the robot take a step forward. So the only stones that were left at the end, made the robot turn right and left. So they decided that by turning, the robot would dance as he reached his destination.

Not only the dance at the end was motivating for the participants, they also achieved a second goal: They "programmed" all existing game pieces. In the end, they were very satisfied with their results and could look back on a successful, collaborative work process. 

 

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p.s. Do you know a child from 6 to 16 years who has developed a social innovation using maker facilities? Maybe you are working on a project with kids or you know a committed person in a makerspace? Contact us, if you want to share your own story! →https://www.facebook.com/DOIT.Europe.Net/

“Entrepreneurial skills for young social innovators in an open digital world DOIT Europe” project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement №770063

 

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